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Copyright @ 2004 by
John W. Anderson

johnwanderson@verizon.net

 

Dr Sleep's DOOM Apothecary
Dr Sleep:  You'll Never DeathMatch in This Town Again
 My Resume  |  My Portfolio  |  Visit My Blog  |  Sketches  | My H. P. Lovecraft Site

DOOM Has Been Very Good to Me

I released my first levels in May and June of 1994: Dante's Gate and Crossing Acheron. They were featured on PC Gamer Magazine's premiere CD-ROM issue December 1994 with a few others, and were published in Tricks of the DOOM Gurus and 3D Game Alchemy by SAMS publishing in 1995 and 1996. Several screenshots of Dante's Gate were used as examples in DOOM Gurus. At the time, I was thrilled for any kind of attention, since I'd been doing this just for fun. In retrospect, the levels are a tad primitive. But they were among the first ever made before the glut of amateur levels uploaded to the Internet reached epidemic proportions in the summer of 1994.

Yet I was lucky enough for them to have caught the eye of Nick Newhard at Q Studios, who was developing a game for Apogee called BLOOD in early 1995. This was the first use of the Build Engine which would later be used with great success for DUKE NUKEM. I frankly never got the hang of it. Another DOOM level designer named Richard "Levelord" Grey stuck with it, to his great credit, and would go on to do most of the levels for DUKE NUKEM and later co-found the company Ritual.

Fortunately for me, id Software was finishing up a new fourth episode for the first commercial release of DOOM, to be called The Ultimate DOOM. I got a call from Shawn Green at the beginning of March, and he asked if I'd like to contribute a level to the effort. I'd have two weeks to finish it. Well, naturally I was ecstatic. To actually have one's work - and name - next to gods like Romero, Peterson, and American McGee? I'd been working in DOOM II mode the past several months and developing a style for some other levels I hadn't released yet; shifting back to DOOM felt constraining. But I'm making excuses. The level I submitted, originally called Chiron, ended up as E4M7, "And Hell Followed" in Thy Flesh Consumed. (David McCandless of Britain's PC Zone magazine would later review the episode rather uncharitably as "Thy Cash Consumed." Funny, but...)

As for my level, id Software liked it well enough. And I never heard anything negative from the DOOM community. It's not a bad level, but frankly it's not a great one either. Of course, having to follow an act like Romero's E4M6 - which I think is one of the best levels he ever did - tends to build certain high expectations.


John W. Anderson
Born: November 7, 1956

English Literature, California University.

(Click here to see my separate personal web site.)

I've worked in a funeral home, a coal mine, as a wedding photographer, a grocery store clerk, a caseworker in a government agency, level designer for five major PC game companies, tech support for an Internet bank, and owned my own book store.

I have a son, Joshua, who is 21, and a cat named Pooki. I play the piano, sketch portraits, and practice Sumi-e painting. I studied at a Zen Buddhist monastery for 3 years in New York, and I support John Kerry for President. (Yeah, I'm a godless, left-wing Liberal. What of it?) I'm an avid film buff and have a large collection of DVDs. My favorite actors are Kevin Spacey, Johnny Depp, and Jude Law. My favorite movie is John Boorman's Excalibur. I'm a fan of Akira Kurosawa, Tim Burton, Alfred Hitchcock, and Stanley Kubrick. (Yes, I think Return of the King is the best movie of the year.) Other eclectic favorites are Dr. Strangelove, City of Lost Children, Le Femme Nikita, Dark City, Blade Runner, Brazil, Crouching Tiger, Hidden Dragon, Memento, The Bear, Ed Wood, The Evil Dead II, American Beauty, and The Ring.

My favorite book is Little, Big by John Crowley. My favorite classics are Huckleberry Finn, Moby Dick, Crime and Punishment, and As I Lay Dying. My favorite authors are William Faulkner, Mark Twain, D. H. Lawrence, Thomas Hardy, and Fyodor Dostoevsky. I believe Shakespeare and Dante are the foundation of the Western Canon. My favorite group is The Beatles. I also like Peter Gabriel, Cat Stevens, (old) Genesis, ELP, Talking Heads, Pink Floyd, and Joni Mitchell (hey, I'm an old guy). I'm a maniacal Monty Python fan. I like comedians Sam Kinison and Richard Pryor. I don't like Robin Williams and I don't like anybody who does. My favorite philosophers are David Hume and Bertrand Russell. I'm not a PBS snob, but I really don't watch TV except for The Science Channel and Chris Matthews' Hardball. I am an old X-Files fan and never miss reruns of The Twilight Zone on the SciFi Channel. I like to read (and own) dozens of books on Quantum Mechanics, Cosmology, Consciousness, Evolution, Politics, and Theology.

Ion Storm PC Gamer Photo
Ion Storm group photo (1998).

I'd have a lot more time to develop better levels for id's next project, Master Levels for DOOM II. Joining me were four other designers: Sverre Kvernmo, Tom "Paradox" Mustaine, Jim F. Flynn, and Chris Klie. I knew Tom's work, but had never communicated with him. The other three were old and great friends. Working together on such a great project seemed like a wonderful dream we were all afraid we would wake from. And we had the entire summer to create as many levels as quality would allow. I immediately quit my 10-year job as a Case Worker at the Pennsylvania Department of Public Welfare. I work slowly, but I managed to complete five levels: Virgil, Minos, Nessus, Geryon, and - my favorite - Vesperas. (I have one great regret with Vesperas: I hid the secret ledge to get to the Yellow Key too well, and I'm afraid that many players didn't get to see the final arena with the Cyberdemon.) Except for Geryon, I'm still very happy with the levels.

The levels by the other guys represent some of their best work, too. Id Software was very happy as well, and did a great job packaging the work. Our only grievance was that the levels weren't combined into a single PWAD. Reviews were very good, but they echoed our complaint that so many maps had to be loaded separately.

Just when I was about to run out of money, Epic MegaGames asked me to work on a little game they were developing called UNREAL. It was my first full-time gig. I can't thank Tim Sweeney and Cliff Blezinski enough for the experience and opportunities that they afforded me. This was before QUAKE came out, and it was my first time working with a true 3D engine.

There was a lot happening in late 1996 and early 1997. QUAKE had just been released and the game industry was seeing a boom in the formation of new companies. John Carmack of id Software got me an interview with two guys from Microsoft who wanted to form their own company in Seattle called Hollow Box and use the QUAKE engine. I had an interview a couple weeks later, but they were looking for a game designer, and I couldn't quite claim that level of experience. A year would go by before these guys eventually got their act together and formed Valve. Their game would be HALF-LIFE. (And the game I happen to think is the best PC shooter ever made.)

In January of 1997 I got the interview everyone wanted the most: id Software. John Romero had just left, and they were starting work on QUAKE2. American McGee was especially friendly to me, and I finally found out that he'd been the one who got me my gig on The Ultimate DOOM after seeing my level, Crossing Acheron. Tim Willits treated me fairly and told me they were also considering one other designer, a fellow named Jaquays (of AD&D painting fame). But they'd let me know soon, he said.

After two weeks of sitting on pins and needles, I got an email from Sverre, who'd just been hired by Romero to join the new company he'd formed with Tom Hall called Ion Storm. Would I be interested in signing on?

Click here to continue...

Books and Book Collecting
I also manage a few author appreciation pages. (A Tolkien page is in the works.):
 

 

John Crowley: A Pictorial Bibliography
Complete chronological listing of the books of John Crowley, author of the World Fantasy Award-winning Little, Big. Each book is accompanied by an image of the dust jacket or front cover. Includes and United States and United Kingdom publications.


http://home.earthlink.net/~lilanderson/

 

H. P. Lovecraft: A Pictorial Bibliography
Complete bibliography of H. P. Lovecraft's published weird literature, listed chronologically with images of each book's dust jacket or cover, including all first editions and variant reprints. Also chronicled are all foreign language translations, critical studies and biographies of Lovecraft, and contributions to periodicals such as Weird Tales.

I recently started a couple blogs -- The H. P. Lovecraft Studies Weblog and Dr Sleep's Secular Liberal Rants -- which features literary criticism and appreciation of H. P. Lovecraft, and incoherent ramblings on the Right Wing conspiracy, respectively. You can visit them by hitting the links below, or if you have a Feed Reader, you can subscribe to my feeds by clicking the XML icons.

The H. P. Lovecraft Studies WebLog


Subscribe to The H. P. Lovecraft Studies WebLog feed.

Dr Sleep's Secular Liberal Rants


Subscribe to Dr Sleep's Secular Liberal Rants feed.

I'm also a serious book collector with a library of about 3000 hard covers, most of them signed. I have a complete collection of H. P. Lovecraft's Arkham House first edition, first printings (except for his very first book, The Outsider and Others, which I haven't been able to find in good condition). I'm such a Lovecraft nut, I also have his books in hardcover French and Japanese editions. (See my link above.)

I have a complete collection of J. R. R. Tolkien's The Lord of the Rings in UK and US hardcover first editions, first printings (the UK hard covers were published in 1954 and 1955) except for the UK Return of the King, which is a third printing. I have the Second Editions published in 1966 in first printings, as well as each separate UK edition published afterwards (including the Taiwan pirate editions). That's about 100 separate volumes, not counting the complete 12-volume sets (both the US and UK editions) edited by Christopher Tolkien, The History of Middle-Earth.