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How to Use
Hi-Res Textures in jDOOM
(Continued from
page 2.)
Here’s the patch:

(Click
on any image for full-screen view.)
With
XWE, use Entry | Load and
browse to your patch. If necessary,
use CTRL+D and CTRL+U to move the
new entry between the
PP_START and PP_END
markers.
The
GIF file used above must be saved as
a PCX or BMP before XWE will
display it in its window. XWE
doesn’t seem to understand GIF
files. It is not entirely necessary
that that occurs, but for our
example, let’s just do it that way.
Name
(or rename) the Entry to M_PATCH,
which will stand for “Master Patch.”
DOOM still requires entry names to
be equal to or less than 8
characters in length.
Here’s
what you should have thus far:

(Click
on image for full-screen view.) |