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(Click
on image for full-screen view.)
Now
let’s get a PNG file that we’re
going to use as that texture.
Although the dimensions do not need
to be exact, the ratio should be.
For example, we could use a PNG
texture of 128x256 and it will scale
appropriately. For my example, I’m
going to use a PNG texture that is
128x256. Here it is:

You
can repeat this process for each and
every new texture you want to create
for your project.
Flats
Let me
talk about flats quickly. If you’re
using Doom Builder version
1.5 or higher, you can use XWE to
create zero-length entries between
FF_START and FF_END in your PWAD.
The names of the flats will show up
in Doom Builder’s Flat
Resource List (although it will be
displayed as a black square). I
recommend actually creating DOOM-paletted
64x64 versions of your flats
in the editing process and then
afterwards, you can choose to change
them all to zero-length entries.
This makes “seeing” your level in
the 3D mode of Doom Builder a
little easier; otherwise, the floor
and ceiling will display as black. |