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How to Use
Hi-Res Textures in jDOOM
(Continued from
page 6.)
Here’s
what we’ll see in the editor as a
standard DOOM flat:

And
here’s the PNG file that will show
up in its place in JDOOM:

Ok.
Now it’s time to package all of this
up and get it into the hands of the
user. Let’s assume that you have all
the new textures and flats you need,
and that you’ve already made your
map.
The
preferred way to distribute JDOOM
specific content is using a PK3
file.
A PK3
file is just an uncompressed ZIP
file. Although you can just
keep the ZIP extension, it’s better
to use PK3 and associate PK3 with
WinZip. Upon distribution, you
then use WinZip or whatever
archive application you would like
to use, to compress the PK3 file.
JDOOM
requires things to be in certain
folders. If you didn’t use the PK3
file, then here’s where things go:
The
MAP PWAD resides here:
/data/jdoom/auto
The
TEXTURE PWAD resides here:
/data/jdoom/auto
(Yes, they can be merged into one
PWAD if you so desire.) |