How to Use
Hi-Res Textures in jDOOM
(Continued from
page 7.)
5. Place Textures
and Auto inside jDOOM,
and then
place jDOOM inside Data.
6. Navigate to
the Textures folder.
7. Drag and drop
your PNG files into this
folder (or
use Object | Add File from
the File
Menu.
8. Drag and drop
your PWAD(s) into the
Auto folder.
9. Save your PK3
file.
Here’s
what it should look like:

(Click
on image for full-screen view.)
ZIP
your PK3 file using WinZip or
WinRAR or whatever you like
for distribution on the Internet.
When
playing this PK3 file with JDOOM, it
can be loaded with the –file
command line option, or simply drop
it into your /data/jdoom/auto
folder and it will be automatically
loaded at runtime.
Following this tutorial are some
various screenshots of what you’ll
see in Doom Builder while
building the map, and what you’ll
see in JDOOM with your new PNG
textures!
Included with this tutorial are all
the resources that I used; including
the PK3 file. Enjoy!
Using
Doom Builder’s Select Texture
dialog box (2D Mode Editing):

(Click
on image for full-screen view.) |