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NOTE: All
files are - to my knowledge - the latest
versions available. If you know of a later
version, please let me know. I'd also like to
know about any new tools that you think are
worthwhile, and I'll definitely try them out.
Please report any broken links.
*updated 05-07-04 |
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*Doom
Builder: An Illustrated Guide Version 1.1
by John W. Anderson. 144 pages.
Manual for the level editor, Doom Builder.
Illustrated with over a hundred screenshots,
this manual has three sections covering the
Doom Builder interface, step-by-step
instructions on using the editor to build
levels, and advanced functions.
Updated 05.07.04, revised, and expanded to
144 pages. |
ADOBE ACROBATPDF
2.2MB
DBGUIDEP.EXE
MS Word Document
4.3MB
DBGUIDE.EXE
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*WinDEU for Beginners v1.1 by
Dr Sleep. Step-by-step pictorial guide to
basic editing using WinDEU v5.24. Explains the
WinDEU interface, hotkeys, and building a small
level step-by-step. (Also viewable online in the
Tutorials section.)
Self-extracting archive.
Updated 04.10.04, revised, and expanded to
91 pages. |
MICROSOFT WORD
1.89MB
WDEUGUIDE.EXE
HTML
880k
WDEUGUIDEH.EXE
ADOBE ACROBAT PDF
843k
WDEUGUIDEP.EXE
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The Unofficial
DOOM Specs v1.666
by Matt Fell. The ultimate
reference guide to technical aspects of DOOM;
required reading for level designers. |
ASCII TEXT
60k
DMSPEC16.ZIP
DMSPEC16.TXT
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The Official DOOM
FAQ v1.666
by Hank Leukart. Everything
you've always wanted to know about DOOM but were
afraid to ask. |
ASCII TEXT
123k
DMFAQ66.ZIP
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*WAD
Author's DOOM Reference v1.0
by Jim Flynn. Text (or HTML) reference to
all special LineDef action types (raise floor,
open door, etc.), Sector Types, and Thing types, meticulously researched and laid
out by Function and Number. Also includes design tips on
using special actions and tags. Level designer's
dream. (Also viewable online in the
Tutorials section.)
Self-extracting archives. |
ASCII TEXT
23k DOOMREFR.ZIP
DOOMREFR.TXT
HTML
126k DOOMREFRH.EXE
ADOBE ACROBAT PDF
327K
DOOMREFRP.EXE
MICROSOFT WORD
141K
DOOMREFRD.EXE
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*Texture
Management: The Unpegged Attribute
and Texture Aignment by Dr Sleep.
This is Part
One of a section on textures that explains
how DOOM renders texture maps, plus how the
unpegged attribute for upper
and lower textures works;
also, how to use the lower unpegged
flag to advantage with normal textures.
Illustrated with color texture examples
showing various methods of unpegging and
alignment.
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ADOBE
ACROBAT
PDF
204k
TEXMANAGE.ZIP
MICROSOFT WORD
189K
TEXMANAGED.ZIP
HTML
240K
TEXMANAGEH.ZIP |
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*Speed
Up Your Level: Optimizing the REJECT
Resource and Other Tricks
by Dr Sleep. This article explains how
the REJECT resource works, the hows and whys
of the DOOM engine's line-of-sight
calculations, and special tricks to create
special effects in your levels such as
creating Sectors where monsters are blind or
players can't be seen. |
ADOBE
ACROBAT PDF
89k
REJECTP.ZIP
MICROSOFT WORD
67k REJECT.ZIP |
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Hacking the DOOM
EXE
by Matt Fell. This ZIP file
contains this early article by the author of
The Unofficial DOOM Specs,
as well as five Qbasic programs for printing
resources in the DOOM.EXE that are talked about
in the article. |
ASCII TEXT
15k
DEHACKER.ZIP
DEHACKER.TXT
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DOOM
Metrics
by Scott Amspoker. Height,
width, radius, and step measurements for all
enemies and players. Vital for knowing whether
that Caecodemon will fit through the door or
window. |
ASCII TEXT
4k
METRICS.ZIP
METRICS.TXT
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Design FAQ
v1.2
Frequently Asked Questions About
DOOM Level Design by Tom Neff. Includes "10 Most
Common Design Errors" and other practical advice
on level design. |
ASCII TEXT
24k
DESIGN12.ZIP
DESIGN12.TXT |
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WAD Authoring Template v2.0.
This is the standard text file used by nearly all
level designers to describe their level (and give
information about themselves). It should accompany
your WAD in the ZIP release. |
ASCII TEXT
3k
WADAUTHOR20.ZIP
WADAUTHOR20.TXT |
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The HERETIC
FAQ v1.0
by Tom Laufert. Everything
HERETIC. |
ASCII TEXT
34k HERFAQ.ZIP
HERFAQ.TXT |
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The Unofficial
HERETIC
Specs
(released anonymously by
American McGee). The first list of Sector, Thing,
and LineDef specials. |
ASCII TEXT
34k HRTCSPEC.ZIP
HRTCSPEC.TXT |
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HERETIC LineDef
Action Type Reference v1.1a
by John W. Anderson (aka Dr
Sleep). Text reference to all the LineDef action
types as well as Sector specials (wind, friction,
scrolling, etc.) and Thing types. |
ASCII TEXT
5k
HTLNDF11A.ZIP
HTLNDF11A.TXT |