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NOTE: All
files are - to my knowledge - the latest
versions available. If you know of a later
version, please let me know. I'd also like to
know about any new tools that you think are
worthwhile, and I'll definitely try them out.
Please report any broken links. *Updated
11.09.04 |
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*Doom Builder v1.64 by
Pascal vd Heiden.
Terrific Windows editor
with an unbelievably handy feature: an in-level
3D previewer. You can move through the level
much like one moves through the 3D windows in
Quake editors (such as QERadiant). With hot
keys you can align textures, change the heights
of floors and ceilings, change the light level,
and change textures and flats altogether (with
a mouse-press a texture or flat preview window
comes up that you can scroll through and select
textures). The 3D preview mode is actually more
similar to the one in the old BUILD editor for
DUKE NUKEM 3D. I've only
recently discovered this Freeware editor, and I
think it's the best around. Elegant and
highly intuitive interface. Supports ZDOOM, JDOOM, Legacy DOOM, BOOM, HERETIC, HEXEN,
FINAL DOOM, and more. (BUILDER_ SETUP. EXE is
the full install; BUILDER_SETUP.ZIP contains
only the updated files and works for v1.xx up.)
Updated
11.09.04.
*Doom
Builder: An Illustrated Guide Version 1.2
by John W.
Anderson. The manual is 135 pages long and
has three sections: the first covers the DB
interface, the second is a step-by-step
walkthrough building a level and explaining
the mouse clicks and keyboard shortcuts, and
the third covers advanced functions. Fully
illustrated with over a hundred screenshots.
Viewable online in Adobe Acrobat PDF
format. Download
Adobe Acrobat. Self-extracting archives.
Updated 07.27.04. |
WINDOWS95/98/ME/2K/XP
4.5MB
BUILDER_SETUP.EXE
MIRROR DOWNLOAD
869k
BUILDER_PATCH.ZIP
MIRROR DOWNLOAD
Homepage
Doom Builder

ADOBE ACROBAT
PDF
2.2MB
DBGUIDEP.EXE
MS WORD DOCUMENT
4.3MB
DBGUIDE.EXE |
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XWE
(eXtendable WAD Editor) v1.12
by Csabo.
Rather incredible Windows tool for editing,
adding, and extracting resources (textures,
patches, sprites, sounds) for just about any game
type: DOOM (and all ports), QUAKE, HEXEN, UNREAL, HALF-LIFE, WOLFENSTEIN
3D and on and on. XWE edits everything that CAN be
edited in the DOOM IWAD or any PWAD: Map Editor
(with 3D wireframe preview), Image Editor, Texture
Editor, Palette Editor, ColorMap Editor, 'Endoom'
Editor, Script Editor/Compiler, Wave editor, Music
viewer. The interface is simple
but ingenious. When you load a WAD a simple list
of all the entries is shown on the left. Click on
an entry and the editing tool appears on the
right. Its
prime use is for manipulation of graphics -
import, export, create, edit - especially when
dealing with patches. Patches can be juxtaposed
and positioned with great precision. XWE just about
does away with converting graphics to RAW or
lump formats and can insert your BMP (or LMP or
RAW if you please) right into the WAD. It really is a DOOM Swiss Army
Knife. In fact, it replaces just about every other
graphic and sound tool I can think of. Thanks to Sarge Baldy for pointing
this out to me. Updated 01.22.04 with many
fixes and improvements. |
WINDOWS95/98/ME/2K/XP
567k
XWE.ZIP
MIRROR DOWNLOAD
Homepage:
XWE
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4
5
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WinDEU32 v5.24
by Renaud Paquay. DEU for
Windows, basically, with no loss of features, many
command-line options now menu driven, right-click
for mode operations. Solid code,
very good nodes builder built-in, intuitive
interface. Actually much easier than DEU 5.21. I
switch between this editor and Doom Builder for my
levels. WinDEU is old, but reliable. You
MUST edit the WINDEU.INI file to point to your
DOOM directories. Good idea to read the
documentation. (See the
Tutorial page for my
visual guide to using WinDEU.)
*WinDEU
for Beginners: A Pictorial Guide by Dr Sleep
is 91 pages long, lavishly illustrated with
step-by-step in-editor screenshots, and fully
explains the WinDEU interface, mouse and
keyboard clicks and shortcuts needed to build a
level, and a section on advanced functions like
merging PWADs, importing/extracting raw lumps,
and more. View online or download the tutorial
as a Microsoft
Word document, Adobe Acrobat PDF, or HTML format
(self-extracting zip files).
Version 1.1 of the guide has been completely
revised and reformatted. Several new chapters
(30 extra pages) have been added explaining the
editor, plus chapters on building lifts and
teleporters. The PDF version is optimized for
high quality printing.
Download
Adobe Acrobat. |
WINDOWS95/98/ME/2K/XP
389k
W32DEU524.ZIP
ADOBE
ACROBAT
PDF
843k
WDEUGUIDEP.EXE
MS
WORD DOCUMENT
1.3MB
WDEUGUIDE.EXE
HTML
VERSION
880k
WDEUGUIDEH.EXE |
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DETH v4.24
by Antony Burden and Simon Oke (w/Jim
Flynn).
An expanded version of DEU with many
improvements, including HERETIC and HEXEN
support. Also fully supports the extensions of the TNT
BOOM engine. This used to be my editor of choice,
and it now runs fullscreen in a DOS Window in Win95/98,
but I'm running Windows 2000. Uses ZenNode as
internal nodes builder.
ZETH v4.17
Specifically coded for ZDOOM. All the same
features as DETH. |
DOS
350k
DETH424.ZIP
DOS
353k
ZETH417.ZIP |
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DEU v5.21GCC
by Raphaël Quinet and Brendon J.
Wyber. The first and still the most reliable
DOOM editor around. If you can get around the DOS
mode and get it to run in XP or 2K, you're set. Command line support for grouping PWADs, building
new IWADs, dumping, raw import, and more.
Excellent documentation. This version only edits
DOOM 1. (There were later betas,
but this is the most solid version.) You MUST edit
the DEU.INI file to point to your DOOM
directories. Good idea to read the documentation.
(See the
Tutorial page for my visual guide to
using WinDEU.) |
DOS
527k
DEU521GC.ZIP |
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DoomCAD v6.1
by Matt
Tagliaferri. Most popular Windows DOOM
editor in its time - and still going strong from
what I hear.
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WINDOWS95/98/ME/2K/XP
680k
DMCAD61.ZIP |
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Why v0.99
by Jussi Pakkanen.
Unusual new Windows editor with multiple operating
windows (you have to arrange them on your desktop).
Good documentation and fairly complete list of
functions (similar to DEU) as with most map
editors. Why has a complete scripting language to
make your own add-ons, and requires Python to be
installed. (You'll have to download this
separately from the
Python home page.) You can write your own
configuration files and scripts for performing
editing tasks. Has a RAW lump editor, tools and
prefabs, and interactive texture alignment.
Definitely worth a look. |
WINDOWS95/98/ME/2K/XP
6MB
WHY099SETUP.EXE
6.5MB
WHY10ALPHA.EXE
Homepage:
Why by Jussi Pakkanen
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The editors
listed below have not been fully tested by me, but I like a list to be
complete. Try them at your own risk. All edit DOOM
and DOOM II. See notes for other support. |
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AutoCAD
DOS by
Reini Urban. Editor to work with AutoCAD DOS for
exporting AutoCAD geometries to a WAD. |
DOS
179k
ACADDOOM.ZIP |
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DMapEdit
v4.2.2
by Bruce (?). A nice DOOM editor
that supports ZDOOM, as well as HEXEN and HERETIC.
Features galore and well documented. |
DOS
963k
DMAPED43.ZIP |
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Ed-209 v1.01
by Nick McLeod.
After the killer police Bot in RoboCop. |
DOS
525k
ED209_11.ZIP |
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EdMap v1.40
by Jeff Rabenhorst. Rather sophisticated editor
with HERETIC support. |
DOS
442k
EDMAP140.ZIP |
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FragMaker
v0.01.
Another Windows editor; presently loads only one
map at a time. |
WINDOWS95/98/ME/2K/XP
545k
FRAGMAKER001.ZIP |
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IDE
v1.00.14 by
Simply Silly Software. This is another hack of
DEU, but a thoughtful one. Implementing all of
DEU's features, but adding many more, including
Quick Draw Sector Mode (just use the mouse to draw
sectors instead of placing vertices), better
texture alignment, plus HERETIC support. |
DOS
207k
IDE-B725.ZIP |
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My
DOOM Editor (MDE)
v0.90b by
Patrick Steele. Very early DOOM editor, one of the
first (Feb 1994) to allow full-function editing
with nodes building. |
DOS
109k
MDE90B1.ZIP |
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WadMaster v1.01a
Suite of
texture/sprite tools with DEU thrown in. |
386k
WM.ZIP
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Wad
Studio v1.5b by
Richard Felker. Nice Windows editor based on DEU
code, supports HERETIC and HEXEN. |
WINDOWS95/98/ME/2K/XP
410k
WADST15B.ZIP
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Wads
Up v1.1
by G. Whitehead.
Windows editor with multi-WAD support. |
WINDOWS95/98/ME/2K/XP
41k
WADSUP11.ZIP
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System
Files
This is a ZIP of
common Windows files often needed by 3D editors and
graphics tools. You may find them handy. They all go
in the windows/system/ directory for WIN95/98/ME or the
windows/system32/ directory for NT/2K/XP. Don't
install or overwrite files unless the program
you're using instructs you to. Included are
CTL3DV2.DLL, VB3D.DLL,
VBRUN300.DLL, CMDIALOG.VBX, KNIFE.VBX,
MHAS200.VBX, MHSL200.VBX, SSDOCKTB.VBX, THREED.VBX. |
WINDOWS95/98/ME/2K/XP
467k
SYSTEM.ZIP
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