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New Files Added:
Graphics:
XWE Extendable Wad Editor v1.14
11.09.04
Editors:
Doom Builder (Full) v1.64 11.09.04
Docs:
Doom Builder: An Illustrated Guide
07.27.04
Nodes:
ZenNode v1.2.1 07.25.04
Nodes:
ZDBSP v1.5 05.10.04
Docs:
WinDEU for Beginners Manual
04.10.04
XWE -
eXtendable WAD Editor Update to v1.14
Nov
09, 2004 -
For more detailed
information about XWE, you can Tolwin's
article on working with XWE in the
Editing Clinic. Or you can go to the
XWE
website. You can also download it now
here.
XWE edits
every aspect of the DOOM IWAD or your PWAD.
It will extract any and all resources -
textures, patches, sprites, flats, music,
sounds, the ENDOOM data - or it will import
the same to your PWAD or DOOM IWAD. You can
also edit or modify most of the resources in
your PWAD with XWE's several different
editing modes: it features a paint program,
a text editor for the ENDOOM data, a level
editor, and coordinate positioning for
patches. The interface is simple but
ingenious: when you load your WAD file, an
index of the entries is listed in a window
on the left. Click on any entry, and the
data appears in a larger editing area on the
right. (Since MAPxx is the first entry in a
PWAD, the map editor loads by default, and
it loads quickly.) The level editor has
ZDOOM support, as well.
Doom Builder v1.64 Update
Nov
097, 2004
-
The Doom Builder editor has been updated
to version 1.64. You can download the editor
and manual at the links above, or go to the Editors
page for the optional Doom Builder
patch, and the
Editors page of the
Tutorials section
for PDF or Word versions of the manual.
Doom Builder v1.63 and Manual v1.2 Updates
July 27, 2004
-
The Doom Builder editor has been updated
to version 1.63.
Doom Builder: An Illustrated Guide has also
been updated to version 1.2 to reflect the
updates and other changes. You can download
the editor and manual at the links above, or
go to the Editors
page for the optional Doom Builder
patch, and the
Editors page of the
Tutorials section
for PDF or Word versions of the manual.
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Click above for more screenshots.
ZenNode v1.21 Update
Includes RMB REJECT Functionality
Marc Rousseau's
fast and powerful nodes and REJECT builder,
ZenNode, now supports most of the
features of
Reject Map
Builder (RMB).
ZenNode
1.2.1 currently builds the REJECT data with
more efficiency than RMB did even in
PERFECT mode; but now it recognizes RMB
response files, which are used to hold
parameters for effects like SAFE and BLIND.
ZenNode supports the following options:
BAND, BLIND, DISTANCE, EXCLUDE, INCLUDE,
INVERT, LENGTH, PERFECT, PROCESS, and SAFE.
In addition to its REJECT features,
ZenNode is still possibly the fastest
nodes builder around and is distributed with
the level editor Doom Builder, and
incorporated with editors such as DETH
and XWE.
Visit the
ZenNode website, then see my article in the
Editing Clinic on
optimizing the REJECT resource with ZenNode
and RMB. Or, you can
download ZenNode v1.2.1 now.
Doom Builder: An
Illustrated Guide is Finally Available
Apr
02, 2004
-
Doom Builder: An Illustrated Guide
is the manual for the fab level editor, Doom
Builder, written by me over the past two
months. It's 135 pages, profusely
illustrated with screenshots of the editor,
how to build a level, and in-editor shots of
Doom Builder's
3D Edit Mode, which is a real-time,
fully lit and textured walkthrough of your
level. 3D Edit Mode is indistinguishable
from being inside DOOM. You can change and
align textures, modify Sector heights, and
adjust the light levels with shortcut keys
and the mouse. You have to try it. And now
there's finally documentation for it. |