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Downloads: Latest Updates and Info
Editors  |  Nodes  |  Reject  |  Graphics  |  Sound  |  Tools  |  Hacking  |  Misc  |  Docs

Downloads can be accessed through the link categories above. This section provides information about the latest DOOM utilities and software updates.

New Files Added:

Graphics:
XWE Extendable Wad Editor v1.14
11.09.04
Editors: Doom Builder (Full) v1.64  
11.09.04
Docs: Doom Builder: An Illustrated Guide 07.27.04
Nodes: ZenNode v1.2.1  07.25.04
Nodes
: ZDBSP v1.5  05.10.04
Docs: WinDEU for Beginners Manual 04.10.04

XWE - eXtendable WAD Editor Update to v1.14

Nov 09, 2004 - For more detailed information about XWE, you can Tolwin's article on working with XWE in the Editing Clinic. Or you can go to the XWE website. You can also download it now here.

XWE edits every aspect of the DOOM IWAD or your PWAD. It will extract any and all resources - textures, patches, sprites, flats, music, sounds, the ENDOOM data - or it will import the same to your PWAD or DOOM IWAD. You can also edit or modify most of the resources in your PWAD with XWE's several different editing modes: it features a paint program, a text editor for the ENDOOM data, a level editor, and coordinate positioning for patches. The interface is simple but ingenious: when you load your WAD file, an index of the entries is listed in a window on the left. Click on any entry, and the data appears in a larger editing area on the right. (Since MAPxx is the first entry in a PWAD, the map editor loads by default, and it loads quickly.) The level editor has ZDOOM support, as well.

Doom Builder v1.64 Update

Nov 097, 2004 - The Doom Builder editor has been updated to version 1.64. You can download the editor and manual at the links above, or go to the Editors page for the optional Doom Builder patch, and the Editors page of the Tutorials section for PDF or Word versions of the manual.

Doom Builder v1.63 and Manual v1.2 Updates

July 27, 2004 - The Doom Builder editor has been updated to version 1.63. Doom Builder: An Illustrated Guide has also been updated to version 1.2 to reflect the updates and other changes. You can download the editor and manual at the links above, or go to the Editors page for the optional Doom Builder patch, and the Editors page of the Tutorials section for PDF or Word versions of the manual.

 

XWE: LEVEL Editor

1  2  3  4  5
Click above for more screenshots.

ZenNode v1.21 Update Includes RMB REJECT Functionality

Marc Rousseau's fast and powerful nodes and REJECT builder, ZenNode, now supports most of the features of Reject Map Builder (RMB).

ZenNode 1.2.1 currently builds the REJECT data with more efficiency than RMB did even in PERFECT mode; but now it recognizes RMB response files, which are used to hold parameters for effects like SAFE and BLIND. ZenNode supports the following options: BAND, BLIND, DISTANCE, EXCLUDE, INCLUDE, INVERT, LENGTH, PERFECT, PROCESS, and SAFE. In addition to its REJECT features, ZenNode is still possibly the fastest nodes builder around and is distributed with the level editor Doom Builder, and incorporated with editors such as DETH and XWE.

Visit the ZenNode website, then see my article in the Editing Clinic on optimizing the REJECT resource with ZenNode and RMB. Or, you can download ZenNode v1.2.1 now.

Doom Builder: An Illustrated Guide is Finally Available

Apr 02, 2004 - Doom Builder: An Illustrated Guide is the manual for the fab level editor, Doom Builder, written by me over the past two months. It's 135 pages, profusely illustrated with screenshots of the editor, how to build a level, and in-editor shots of Doom Builder's 3D Edit Mode, which is a real-time, fully lit and textured walkthrough of your level. 3D Edit Mode is indistinguishable from being inside DOOM. You can change and align textures, modify Sector heights, and adjust the light levels with shortcut keys and the mouse. You have to try it. And now there's finally documentation for it.

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