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NOTE: All
files are - to my knowledge - the latest
versions available. If you know of a later
version, please let me know. I'd also like to
know about any new tools that you think are
worthwhile, and I'll definitely try them out.
Please report any broken links. *Updated
11.09.04 |
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*XWE
(eXtendable WAD Editor) v1.14
by Csabo.
Rather incredible Windows tool for editing,
adding, and extracting resources (textures,
patches, sprites, sounds) for just about any game
type: DOOM (and all ports), QUAKE, HEXEN, UNREAL, HALF-LIFE, WOLFENSTEIN
3D and on and on. XWE edits everything that CAN be
edited in the DOOM IWAD or any PWAD: Map Editor
(with 3D wireframe preview), Image Editor, Texture
Editor, Palette Editor, ColorMap Editor, 'Endoom'
Editor, Script Editor/Compiler, Wave editor, Music
viewer. The interface is simple
but ingenious. When you load a WAD a simple list
of all the entries is shown on the left. Click on
an entry and the editing tool appears on the
right. Its
prime use is for manipulation of graphics -
import, export, create, edit - especially when
dealing with patches. Patches can be juxtaposed
and positioned with great precision. XWE just about
does away with converting graphics to RAW or
lump formats and can insert your BMP (or LMP or
RAW if you please) right into the WAD. It really is a DOOM Swiss Army
Knife. In fact, it replaces just about every other
graphic and sound tool I can think of. Thanks to Sarge Baldy for pointing
this out to me. Updated 01.22.04 with many
fixes and improvements. Updated
11.09.04. |
WINDOWS95/98/ME/2K/XP
567k
XWE.ZIP
MIRROR DOWNLOAD
Homepage:
XWE
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WinTex v5.0
by Olivier Montanuy and Javier Almenara. Nice
Graphical User Interface (GUI) for doing all
the same things - and much more - as DeuTex.
This tool really does it all, including its own
texture and sprite editor. Merge PWADs, create
new IWADs, extract resources to RAW or BMP.
Supports all DOOM, HEXEN, HERETIC, and now
works with PAK files for QUAKE. |
WINDOWS95/98/ME/2K/XP
272k
WINTEX50.ZIP |
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New Wad Tools v1.3
by David
Moller. Graphic menuing system for import/export
of various resources from WAD files. Can view
various graphics, export as GIF or RAW, extract
sound as WAVs, import RAW data - it does it all. |
DOS
77k
NWT13.ZIP |
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DMGraph (DOOM Graphic
Editor) v1.1
by Bill Neisius. Command-line tool for
import/export of graphics to/from WADs. Helps
to define patches and create new textures. One
of the first DOOM graphic tools. |
DOS
40k
DMGRAPH11.ZIP |
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DMGraph Front
End v1.0
by Jae Muzzin. Nice little Windows GUI front
end for DMGRAPH. Extract or replace graphics
with a preview window of the graphic. Drop-down
list of all the entries, handles insertion
points for replacement. For those who struggle
with command line programs. Comes with DMGRAPH
1.0 (does not support v1.1's alternate PWAD
option). |
DOS
48k
DMFE.ZIP |
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DM
Adds v1.1
by Bernd Kreimeier. This is the elusive program
needed to replace Sprites and Flats in your PWAD.
The problem, of course, is that the only way to
replace Sprites and Flats is to replace them ALL,
so you need to build a fairly large WAD that
includes not only your new graphics, but all the
Sprites and Flats from the DOOM(2).WAD. Good
instructions. |
DOS
94k
DMADDS11.ZIP |
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DoomTex v1.0c
by Steve McCrea (supplement by Ben Sze). Easy to
use set of command-line tools with batch compilers
for importing graphics (new or patch combinations)
to a PWAD, plus merging texture PWADs with your
level PWAD. Good step-by-step documentation. |
DOS
120k
DOOMTEXS.ZIP |
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DeuTex v3.6
by Olivier Montanuy. Premier set of tools for
import of custom textures to WAD files. Replace
the resources (mission, sounds, graphics), import
new sprites and flats (tricky), reverse engineer
existing PWADs, and much more. Also comes in a
more powerful Windows flavor, WinTex. |
DOS
148k DEUTEX36.ZIP
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Wacker V1.0.
Nice
tool for editing and composing texture patches,
using drag and drop to position patches on other
textures. Can copy graphics from one PWAD to
another, create new textures and save to BMP, RAW,
or PWAD. Also works with sprites. Many other
useful functions.
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DOS
339k
WACKER.ZIP |
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EnDoomer v1.01
by Zink The Dink. Terrific graphical tool for editing the ENDOOM data
(that's the final credit screen that
shows up after the end of DOOM). You can edit the
screen to list the name of your level, give
yourself credit as Level Designer, and other
things. Creates colored text and backgrounds
easily.
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DOS
40k
ENDMR101.ZIP |
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TED v1.2
by Peter Monks. Another equally fine ENDOOM
editing tool. Creates colored text, blinking text,
box drawing, other options. Clear instructions on
merging the result with your PWAD. |
DOS
14k
TED.ZIP |
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CTexture v1.72
by Nicholas Memphis. Rather nice little
Windows tool for changing textures in your PWAD.
Visual three-column list of your map, textures,
and flats. Good for mass texture changes. |
WINDOWS95/98/ME/2K/XP
15k
CTEXTURE.ZIP |
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VBDeuTex v3.1
by Olivier Montanuy. Early version of WinTex
but with different options. Change graphics and
sounds. |
WINDOWS95/98/ME/2K/XP
14k
VBDEUTEX.ZIP |
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Inkworks v1.1
by The Cookie Monster. A DOOM utility that allows
you to do things like add mist and fog (as in
HEXEN) to your DOOM WADs, change the palette, do
DARK FORCES style lights in its texture maps, etc.
Includes a MIXMAPS program, which takes entries
from COLORMAPs in multiple WAD files and combines
them into one. Pretty cool utility with many other
options. |
DOS
287k INKWORKS.ZIP |
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DoomView
v3.25
by D J Ski. Simple utility to view graphics
in DOOM and HERETIC WADs and export to BMP. |
DOS
23k
DOOMVIEW.ZIP |