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XWE Extendable WAD Editor Update
November 09 2004
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Csabo has posted a new update of XWE
v1.14, the excellent swiss-knife of
DOOM level graphics editing
utilities. Forget about WinTex.
(I'll post an update with details
about the changes shortly.)
XWE edits
every aspect of the DOOM IWAD or your PWAD.
It will extract any and all resources -
textures, patches, sprites, flats, music,
sounds, the ENDOOM data - or it will import
the same to your PWAD or DOOM IWAD. You can
also edit or modify most of the resources in
your PWAD with XWE's several different
editing modes: it features a paint program,
a text editor for the ENDOOM data, a level
editor, and coordinate positioning for
patches. The interface is simple but
ingenious: when you load your WAD file, an
index of the entries is listed in a window
on the left. Click on any entry, and the
data appears in a larger editing area on the
right. (Since MAPxx is the first entry in a
PWAD, the map editor loads by default, and
it loads quickly.) The level editor has
ZDOOM support, as well.
Email Address Notice
August 02 2004
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Anyone
who has sent email to me at my
Verizon address (johnwanderson@verizon.net)
since August 1, should resend to my
Newdoom address:
drsleep@newdoom.com. Temporary
glitch.
Doom Builder: An Illustrated
Guide Updated to v1.2 for
New Doom Builder v1.63 Update
July 27 2004
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I've
updated the Doom Builder manual
to reflect new features added to the
latest release of this terrific DOOM
level editor. The editor can be
downloaded at the Doom Builder
website, and
here at the
Apothecary on the
Editors
page of the
Downloads section. The manual
can be viewed
here, or downloaded from the
Editors
page of the
Tutorials section in Adobe
Acrobat PDF or Microsoft
Word format. (It is no longer
available as HTML, since its
excessive size makes it
impractical.)
Doom
Builder v1.63 has several new
features, the best of which is the
gradient function. This allows
automatic scaling of brightness levels
from one sector to its adjacent
neighbors, allowing for a successive
and smooth increase or decrease in
light levels. This feature also works
for floors and ceilings, so the height
of a set of stairs can be set quickly
without having to adjust each one
separately.
My recent
absence was due to the demise of my
computer. I had to throw together an
old Celeron out of spare body parts,
and then my $700 (but ancient)
monitor went. It's been one of those
years. My DVD player shuffled off
this mortal coil a few weeks
earlier, right after my scanner blew
up. So even when DOOM 3 comes out
next week, I won't be able to play
it for a while. Kinda discouraging.
(Cheer me up and check out my online
bookstore,
Event Horizon Books. Heh. The site is
going through some major updates and
will have a lot more listed soon.)
ZenNode 1.2.1 Important Update Includes RMB Functionality
July 25 2004
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The
great nodes builder, ZenNode, has been
updated to version 1.2.1. to include nearly all of the
functionality of the REJECT utility,
RMB (Reject Map Builder). You can get
it at the ZenNode
website or
here on the
Nodes page in my
Downloads
section.
ZenNode has
always built the REJECT data with more
efficiency than RMB did even in PERFECT mode;
but now it recognizes RMB response files
as well, which are used to hold
parameters for effects like SAFE and
BLIND. ZenNode supports the following options:
BAND, BLIND, DISTANCE, EXCLUDE, INCLUDE,
INVERT, LENGTH, PERFECT, PROCESS, and SAFE. In addition to its
REJECT features, ZenNode is still possibly the fastest
nodes builder around and is distributed with
the level editor Doom Builder, and incorporated with editors
such as DETH and XWE.
You can see my article
"Optimizing the
REJECT" if you're unfamiliar with
REJECT tools or what they're for. I'll
be releasing a new article explaining
ZenNode's new features in detail soon.
Doom Builder Editor and Manual Updates
May 07 2004
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The Doom Builder editor has been updated
to version 1.60. The Doom Builder
manual has also been updated to
reflect these and other changes to
version 1.1. The editor can be
downloaded at the Doom Builder
website, and
here at the Apothecary on the
Editors
page of the
Downloads section. The manual
can be viewed
here, and downloaded on the
Editors
page of the
Tutorials section.
Doom Builder Guide Update;
other Tutorials and Editing Clinic
Articles Added
April 27 2004
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My first editor manual,
WinDEU for Beginners, has had a
major update to version 1.1,
with 35 pages of extra material;
I've also added a chapter from my
new project - The PWAD Designer's Reference
- a work in progress that features
chapters from an ambitious book I'm
working on. A chapter
called
Texture Management: The Unpegged
Attribute and Texture Aignment
is currently available in the
Editing Clinic,
as well as the
Tutorials section. Also included
is a downloadable version of my
paper,
Optimizing the REJECT, which has
been updated and is also viewable
online in
PDF format.
In
addition,
Doom Builder: An Illustrated Guide
has had a minor update to correct
some embarrassing errors. I
recommend downloading or reading the
PDF instead of the HTML version.
Please
visit the
Editing Clinic and
Tutorials
page for full download and viewing
options.
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