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| LineDef Types by Function | LineDef Types by Number | Special Sector Types by Function | Thing Types |
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LineDef Reference v3.0
by Jim Flynn
LineDef Types by Number
| # | u1 | u2 | Trigger | Brief Description | Qualifier | Speed | Sound |
| 0 | 0 | 0 | n-- | Null tag indicating no function | |||
| 1 | 281 | 220 | nSRm | Open/wait 4/close | med | (door) | |
| 2 | 114 | 64 | W1 | Open | med | (door) | |
| 3 | 2 | 9 | W1 | Close | med | (door) | |
| 4 | 0 | 1 | W1 | Open/wait 4/close | med | (door) | |
| 5 | 1 | 3 | W1 | Up to min ceil inc | slow | (mover) | |
| 6 | 0 | 0 | W1& | Start fast (non-fatal) | med | (crush) | |
| 7 | 11 | 6 | S1 | Raise 8 | slow | (mover) | |
| 8 | 2 | 1 | W1 | Raise 8 | slow | (mover) | |
| 9 | 2 | 0 | S1 | Donut function | N:SEC/DMG | slow | (mover) |
| 10 | 1 | 0 | W1 | Lower/wait 3/raise | fast | (lift) | |
| 11 | 15 | 19 | nS- | End level. Go to next level | (clunk) | ||
| 12 | 0 | 0 | W1 | Light to max n. light exc | |||
| 13 | 4 | 1 | W1 | Light level to 255 | |||
| 14 | 1 | 0 | S1& | Absolute rise 32 | T:0 | slow | (mover) |
| 15 | 0 | 1 | S1& | Absolute rise 24 | T:0 | slow | (mover) |
| 16 | 3 | 2 | W1 | Close/wait 30/open | med | (door) | |
| 17 | 0 | 0 | W1 | Start 1 sec blinking (type 3) | |||
| 18 | 10 | 8 | S1 | Up to next floor exc | slow | (mover) | |
| 19 | 11 | 22 | W1 | Down to max floor exc | slow | (mover) | |
| 20 | 13 | 12 | S1& | Up to next floor exc | T:0 | slow | (mover) |
| 21 | 1 | 0 | S1 | Lower/wait 3/raise | fast | (lift) | |
| 22 | 3 | 18 | W1& | Up to next floor exc | T:0 | slow | (mover) |
| 23 | 16 | 12 | S1 | Down to min floor exc | slow | (mover) | |
| 24 | 1 | 0 | G1 | Up to min ceil inc | slow | (mover) | |
| 25 | 0 | 0 | W1& | Start slow (fatal) | med | (crush) | |
| 26 | 22 | 14 | nSR | Open/wait 4/close | BLUE KEY | med | (door) |
| 27 | 26 | 12 | nSR | Open/wait 4/close | YELLOW KEY | med | (door) |
| 28 | 10 | 9 | nSR | Open/wait 4/close | RED KEY | med | (door) |
| 29 | 1 | 0 | S1 | Open/wait 4/close | med | (door) | |
| 30 | 2 | 2 | W1 | Rise by shortest outer lower | slow | (mover) | |
| 31 | 76 | 45 | nS1 | Open | med | (door) | |
| 32 | 15 | 40 | nS1 | Open | BLUE KEY | med | (door) |
| 33 | 14 | 24 | nS1 | Open | RED KEY | med | (door) |
| 34 | 19 | 27 | nS1 | Open | YELLOW KEY | med | (door) |
| 35 | 3 | 14 | W1 | Light level to 0 | |||
| 36 | 8 | 27 | W1 | Down to max floor exc +8 | fast | (mover) | |
| 37 | 31 | 11 | W1 | Down to min floor exc | N:SEC/DMG | slow | (mover) |
| 38 | 23 | 37 | W1 | Down to min floor exc | slow | (mover) | |
| 39 | 3 | 3 | W1m | Teleport | (tport) | ||
| 40 | 4 | 0 | W1 | Up to max ceil exc | slow | (mover) | |
| 41 | 0 | 0 | S1 | Down to floor | slow | (mover) | |
| 42 | 6 | 1 | SR | Close | med | (door) | |
| 43 | 0 | 0 | SR | Down to floor | slow | (mover) | |
| 44 | 1 | 0 | W1 | Down to floor +8 | slow | (mover) | |
| 45 | 0 | 2 | SR | Down to max floor exc | slow | (mover) | |
| 46 | 13 | 22 | GR | Open | med | (door) | |
| 47 | 0 | 2 | G1& | Up to next floor exc | T:0 | slow | (mover) |
| 48 | 99 | 103 | n-- | Animated wall | |||
| 49 | 0 | 1 | S1& | Start slow (fatal) | slow | (crush) | |
| 50 | *0 | 0 | S1 | Close | med | (door) | |
| 51 | 3 | 1 | nS- | End level. Go to secret level | (clunk) | ||
| 52 | 19 | 55 | nW- | End level. Go to next level | (clunk) | ||
| 53 | 0 | 0 | W1& | Move min<->max floor inc | slow | (lift) | |
| 54 | 0 | 0 | W1& | Stop moving floor | |||
| 55 | 0 | 0 | S1 | Up to min ceil inc -8 | CRUSH | slow | (mover) |
| 56 | 5 | 0 | W1& | Up to min ceil inc -8 | CRUSH | slow | (mover) |
| 57 | 0 | 0 | W1& | Stop crusher | |||
| 58 | 5 | 0 | W1 | Absolute rise 24 | slow | (mover) | |
| 59 | 5 | 7 | W1& | Absolute rise 24 | T:SEC/DMG | slow | (mover) |
| 60 | 0 | 4 | SR | Down to min floor exc | slow | (mover) | |
| 61 | 9 | 36 | SR | Open | med | (door) | |
| 62 | 51 | 143 | SR | Lower/wait 3/raise | fast | (lift) | |
| 63 | 38 | 15 | SR | Open/wait 4/close | med | (door) | |
| 64 | 0 | 0 | SR | Up to min ceil inc | slow | (mover) | |
| 65 | 0 | 0 | SR | Up to min ceil inc -8 | CRUSH | slow | (mover) |
| 66 | 0 | 0 | SR& | Absolute rise 24 | T:0 | slow | (mover) |
| 67 | 0 | 9 | SR& | Absolute rise 32 | T:0 | slow | (mover) |
| 68 | 0 | 2 | SR& | Up to next floor exc | T:0 | slow | (mover) |
| 69 | 0 | 0 | SR | Up to next floor exc | slow | (mover) | |
| 70 | 3 | 2 | SR | Down to max floor exc +8 | fast | (mover) | |
| 71 | 0 | 24 | S1 | Down to max floor exc +8 | fast | (mover) | |
| 72 | 0 | 0 | WR | Down to floor +8 | slow | (mover) | |
| 73 | 17 | 6 | WR& | Start slow (fatal) | med | (crush) | |
| 74 | 24 | 13 | WR& | Stop crusher | |||
| 75 | 6 | 0 | WR | Close | med | (door) | |
| 76 | 2 | 2 | WR | Close/wait 30/open | med | (door) | |
| 77* | 6 | 3 | WR& | Start fast (non-fatal) | med | (crush) | |
| 79 | 0 | 0 | WR | Light level to 0 | |||
| 80 | 0 | 0 | WR | Light to max n. light exc | |||
| 81 | 0 | 0 | WR | Light level to 255 | |||
| 82 | 6 | 0 | WR | Down to min floor exc | slow | (mover) | |
| 83 | 0 | 7 | WR | Down to max floor exc | slow | (mover) | |
| 84** | 0 | 0 | WR | Down to min floor exc | N:SEC/DMG | slow | (mover) |
| 86 | 9 | 3 | WR | Open | med | (door) | |
| 87 | 6 | 4 | WR& | Move min<->max floor inc | slow | (lift) | |
| 88 | 65 | 51 | WR | Lower/wait 3/raise | fast | (lift) | |
| 89 | 10 | 5 | WR& | Stop moving floor | |||
| 90 | 21 | 17 | WR | Open/wait 4/close | med | (door) | |
| 91 | 18 | 1 | WR | Up to min ceil inc | slow | (mover) | |
| 92 | 0 | 0 | WR | Absolute rise 24 | slow | (mover) | |
| 93 | 0 | 0 | WR& | Absolute rise 24 | T:SEC/DMG | slow | (mover) |
| 94 | 0 | 1 | WR& | Up to min ceil inc -8 | CRUSH | slow | (mover) |
| 95 | 0 | 0 | WR& | Up to next floor exc | T:0 | slow | (mover) |
| 96 | 0 | 0 | WR | Rise by shortest outer lower | slow | (mover) | |
| 97 | 125 | 411 | WRm | Teleport | (tport) | ||
| 98 | 4 | 0 | WR | Down to max floor exc +8 | fast | (mover) | |
| 99 | *0 | 2 | SR | Fast open | BLUE |