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NOTE: All
files are - to my knowledge - the latest
versions available. If you know of a later
version, please let me know. I'd also like to
know about any new tools that you think are
worthwhile, and I'll definitely try them out.
Please report any broken links. *Updated 1.31.04 |
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Front Ends/Online Networking |
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*ZDaemon v1.0504e by Kilgore.
"ZDaemon is a free, open-source port of
DOOM. It's designed to provide a multiplayer,
internet gaming environment. All you need to be
able to play ZDaemon is this package, a computer
and an internet connection. To be able to play,
you must have one of the supported DOOM WAD files.
This package includes the shareware DOOM(1).WAD
for your convenience."
*ZLauncher
v1.0505
by Kilgore. This is an updated version of
ZLauncher, which comes with ZDaemon. This is a
front end for configuring ZDaemon. |
WINDOWS95/98/ME/2K/XP
3.5MB
ZDAEMON105.ZIP
339k
ZLAUNCHER.ZIP
Homepage:
ZDaemon |
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*Doom
Connector
v3.10
by Pascal vd Heiden. "If you ever wanted to play
DOOM online, then Doom Connector is your place to
be! This lobby-based, online service allows you to
play DOOM online using modern engines. Besides
playing Doom you can chat, send instant messages,
file transfers and keep a list of your buddies.
Also shows master server lists of general public
servers." DC also updates itself on startup.
You'll also need one of the DOOM ports, such as
ZDOOM, jDOOM, DOOM Legacy, or ZDaemon. |
WINDOWS95/98/ME/2K/XP
3.5MB
CONNECTOR_
SETUP.EXE
Homepage:
Doom Connector |
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Miscellaneous Utilities |
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WADWhat v1.1
by Randall R.
Spangler. WADWhat prints which maps are contained
in the WAD, tells whether a map can be used
single-player, coop, or DM (and the number of DM
starts), lists things present in each map at each
skill level, calculates a difficulty rating for
each map based on the ratio of monsters to ammo,
calculates an average brightness of the level,
and prints the number of secrets, triggers, and
sectors with nukeage floors. |
DOS
36k
WADWHA23.ZIP |
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NOTNUM v1.0
by Alden Bates. This is a simple utility which
reads in a WAD file and strips off the unused
SideDefs to eliminate the "TEXURENUM FOR NAME NOT
FOUND" error which sometimes crops up when using
EdMap and other editors. |
DOS
18k
NOTNUM.ZIP |
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Doom MoveLev v3.0
by Steve Simpson.
MoveLev displays or modifies the episode/mission
number in a Doom WAD file. |
DOS
718
MOVELEV3.ZIP |
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WAD Extended
Tools v1.0
by Vels.
This is a little program i wrote to navigate
through WAD directory. You can view most of WAD
resources (pictures, textures, colormaps, etc),
and view/edit them using hex editor. |
DOS
50k
EWT.ZIP |