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New Home
Jan
27 2004 -
It's a real thrill to be hosted by the
folks at
NewDoom.com,
which is certainly the most active DOOM resource
site out there. Besides
being part of a friendly, personal,
and professional net-work, the
Apothecary is now in the midst of
a wide and active community of devoted
gamers. I've already made a lot of new
friends since bringing the Apothecary
back from its long absence, not to
mention hearing from old allies who
thought I'd died or joined a monastic
order or something. Many thanks
to Phoebus
for setting me up so quickly, and to
Doom_Dude
for suggesting the idea in the first
place.
For
those of you new to the Apothecary,
this site is intended as a resource
for level designers, old and new, and
people who love quality add-on levels.
The
Downloads
section has (I think) one of the
biggest online collections of tools
and utilities, including the very
latest programs and updates. The
Editing Clinic
offers tips and tricks on various
aspects of PWAD manipulation (this
month I discuss how to take better
advantage of the REJECT table), and
Tutorials
contains step-by-step guides to level
editors, graphic tools, and sections
geared toward advanced level design.
Levels
has my favorite add-on levels (plus my
own), and
jDOOM
is a cheering section for the Doomsday
Engine, a great-looking DOOM port.
In other news, I've added a new main
page to the
Downloads
section that will feature news about
software updates for DOOM utilities,
plus information about the best tools
to download (in other words, my
personal biases). I'm helping Marc
Rousseau beta-test the new ZenNode,
which will offer some major new
features, plus I've instigated a
couple other DOOM tool authors to
update some of their programs (like
Csabo's terrific do-it-all WAD editing
utility,
XWE),
so some major updates are in the
works.
The Apothecary is getting a
facelift in a couple of days. I'm
converting everything to CSS style
sheets (thanks to help from Phoebus)
and changing the format a bit to make
for easier reading. All of the
sections will be the same, just
better-looking. Since I'm making a
painful transition from FrontPage to
Macromedia's Dreamweaver MX 2004 (and
because I'm a CSS ignoramus), I've got
a bit of a learning curve to tackle;
but it'll be worth it.
Also - finally! The
jDOOM section is done,
except for some screenshots.
Please hop over there later tonight to find out why
you should be playing the Doomsday
Engine - the best-looking
DOOM port around. The graphics (if you
have a 3D card) are just incredible:
lens flares, 3D models, dynamic
lights, shadows and fog are only part
of it. All you need to play is your
WAD file, and it works for DOOM 1, 2,
Ultimate, Final, and shareware. Check
back after 9pm, tonight, Jan 27.
Fully Functional
Jan 20 2004 -
This website is now fully operational.
I've just finished a new article for the
Editing Clinic:
Spice Up Your
Level: Optimizing the REJECT Resource
and Other Tricks. (And I
have a few level designers working on
other essays.) There are
several new maps on the
Levels page,
and I'll be adding more over the next
couple of days. (Thanks to those who
sent their levels to me. I'd still
like to see more.) The
Downloads section has a
lot of new utilities, and Tutorials
has a wonderful resource no level
designer should be without: the
LineDef Action Type Reference
by Jim Flynn, which I've converted to
HTML.
By the way, you can reach my FTP
server at this new address:
drsleep.fw.nu
login: anonymous
pass: anonymous
Note: You may want to try passive mode
if you're unable to download. Also, some
files I have
mirrored here at my FTP server won't
download unless you enable folder
view for FTP sites in your
MSIE
Internet
Options | Advanced | Browser. (If
you're still unable to download
something you really want, you can
always just login to my site and go to
\DoomArchives.)
Still working on my new level, Lethe.
I'm also bringing Dante's Gate
and Crossing
Acheron into the 21st
century with uplifts.
Again, please email any suggestions on
how to make this site better to me at
drsleep@newdoom.com.
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