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NOTE: All
files are - to my knowledge - the latest
versions available. If you know of a later
version, please let me know. I'd also like to
know about any new tools that you think are
worthwhile, and I'll definitely try them out.
Please report any broken links.
*Updated
07-27-04 |
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Nodes Builders |
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BSP v5.1
by Colin Reed, Lee Killough, and Colin Phipps.
First
and most venerable nodes builder, with a host
of options and special effects. Fast and
reliable, option to leave the REJECT table
alone. DOS and WIN32 versions. |
WINDOWS95/98/ME/2K/XP
235k
BSP51.ZIP |
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*ZenNode v1.2.1
by Marc Rousseau. The ultimate nodes and
REJECT tool. Possibly the fastest nodes builder
around with a host of options: can build a
near-perfect REJECT table, compress the BLOCKMAP,
has a merge function to join two separate PWADs,
and can extract levels from multilevel WADs.
ZenNode now supports most RMB commands and
recognizes RMB response files,
which are used to hold parameters for effects
like SAFE and BLIND. ZenNode supports the following
RMB options:
BAND, BLIND, DISTANCE, EXCLUDE, INCLUDE,
INVERT, LENGTH, PERFECT, PROCESS, and SAFE. Works on
multilevel WADs and has various parameters for
optimal builds. Includes BSPINFO which reports on
a WAD's current build and efficiency. Read
the docs for full options. DOS and WIN32
versions. (See this
month's
Editing Clinic
for a discussion of this tool.) Updated
07.27.04. |
WINDOWS95/98/ME/2K/XP
631k
ZENNODE121.ZIP
Homepage:
ZenNode |
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glBSP v2.05
by Andrew Apted. "Nodes builder specially designed
to be used with OpenGL ports of the DOOM game
engine. It adheres to the 'GL-Friendly Nodes'
specification, which means it adds some new
special nodes to a WAD
file that makes it very easy (and fast !) for an
OpenGL DOOM engine to compute the polygons needed
for drawing the levels. There are many DOOM ports
that understand the GL Nodes which glBSP creates,
including: EDGE, the Doomsday engine (JDOOM),
Doom3D, PrBoom, and Vavoom." Can create a separate
.GWA file with OpenGL information needed by ports
such as JDOOM and Vavoom, or can combine GL nodes
data within the PWAD. Can also be run with an
option that doesn't clobber your Reject map. Comes in DOS and Windows GUI
flavors. Newly updated to
v2.05 on 12.31.03. The DOS update comes with
GLBSPWIN205.ZIP. |
DOS
98k
GLBSPDOS200.ZIP
WINDOWS95/98/ME/2K/XP
272k
GLBSPWIN205.ZIP |
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*ZDBSP v1.5 . Nodes
builder with special support for ZDOOM.
Minimizes polyobject bleeding, can build
GL-friendly nodes, options for the REJECT
table, and an option to view a graphical map of
the nodes. Very fast. Read the
enclosed HTML doc for its many other options. |
DOS
66k
ZDBSP15.ZIP
Homepage:
zDOOM |
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WARM v1.6
by Robert Fenske,
Jr. Combo nodes builder and REJECT customizer. Has
various utility function options, including
merging WADs and levels, extracting resources,
substituting resources, randomizing things, rename
resources, packing/unpacking WADs, merging raw
data into WADs, and with manual Reject special
effect manipulation. |
DOS
230k
WARM16.ZIP |
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BSPComp
v1.0
by Joshua
Jackson. Nodes compiler with some unusual options.
Can flip a level on its Y axis, creating a mirror
image level; can expand a level to 200% its
original size (for enlarging 2-player DM levels to
4-player size, according to the author), and can
make all monsters "pacifist" (by making them blind
and deaf - good for testing mode when you don't
want to hassle with monsters in your level).
Works with multi-level PWADs. HERETIC
support. |
DOS
130k
BSPCOMP.ZIP |
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JBSP
v1.02 by
JMD. Interesting nodes builder which provides a
visual map of the level as it's being processed.
Has several options, including leaving the REJECT
table alone - unfortunately, the main docs are in
Spanish, and I can only glean so much. (If anyone
can translate this for me, I'd be grateful.) Worth
a look. |
DOS
130k
JBSP102.ZIP |
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idBSP v1.1 by
John Carmack and Ron Rossbach. Id Software's nodes
builder, consisting of WAD_DWD.EXE which generates
an ASCII text file of the WAD resources for use
with IDBSP.EXE which then compiles it. Also
generates a REJECT table (and fewer splits than
other builders, according to the docs). Few
options, though, and I believe other compilers do
the job better. |
DOS
130k
IDBSP11B.ZIP |
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Reject Tools |
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Reject Map
Builder (RMB) v3.0
by Jens Hykkelbjerg. Probably the best and most
thoroughly documented REJECT tool around. Too many
options to list, but the ones I use the most are
BLIND/SAFE (can set certain Sectors that monsters can't
see), DISTANCE (sets a distance in DOOM units
beyond which monsters can't see), and PERFECT
(builds a perfect REJECT table with above an 80%
efficiency). Displays a graphical level map
showing Sectors and LineDefs being processed (can
be disabled), and allows user-defined .REJ files
to list options (instead of having to type them
all out). Works on multiple level PWADs (can do
all the maps or only specified maps). Includes
INSPECT tool to detect a WAD's efficiency, plus an
EFFECT tool for applying special REJECT effects.
(See this month's
Editing Clinic
for a discussion of this tool.)
RMB BASE by Dr Sleep. Batch file
for creating unique RMB .REJ files
for the PWAD being processed. |
DOS
450k
RMB30.ZIP
4k
RMB_BASE.ZIP
README.TXT |
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Reject v1.1
by L.M.Witek. Less
powerful than RMB, Reject nonetheless offers the
THRESHOLD option - the distance at which sectors
are rejected - similar to RMB's DISTANCE. |
DOS
55k
REJECT11.ZIP |
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ZenNode v1.1.0
by Marc Rousseau. The ultimate nodes and
REJECT tool. Possibly the fastest nodes builder
around with a host of options: can build a
near-perfect REJECT table, compress the BLOCKMAP,
has a merge function to join two separate PWADs,
and can extract levels from multilevel WADs. Has
several options for the REJECT table. Works on
multilevel WADs and has various parameters for
optimal builds. Includes BSPINFO which reports on
a WAD's current build and efficiency. Read
the docs for full options. DOS and WIN32
versions. (See this
month's
Editing Clinic
for a discussion of this tool.) Major update
soon. |
WINDOWS95/98/ME/2K/XP
391k
ZENNODE110.ZIP
Homepage:
ZenNode |
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WARM v1.6
by Robert Fenske,
Jr. Combo nodes builder and REJECT customizer.
(See full description above in Nodes section.) |
DOS
230k
WARM16.ZIP |
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Laryn v1.0
by Oliver Montanuy.
This is an interesting REJECT and Node Navigator
utility. From the docs: "LAYRN will display a
level, and let you browse the Binary Space
Partition tree, showing the split lines, the bound
boxes, and the segments contained in any branch of
the BSP tree. By clicking on the map, you can see
which nodes are needed to get to the designed
area, and so how deep the BSP tree is, at critical
places. LAYRN will also let you graphically select
sectors on your level, and will show you which
sectors can see the selected sector, according to
the REJECT map. It will even modify the reject MAP
according to your wishes... but it won't save it
to the WAD! (Isn't that frustrating?)." Are there
any programming gurus out there who could finish this
so it saves
changes? |
WINDOWS95/98/ME/2K/XP
15k
LARYN.ZIP |
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Other
Nodes
Tools |
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Node Navigator v0.81
by Frank Palazzolo.
Allows you to observe the geometry of the NODES
structure for a particular DOOM level. You're
presented with a gray line map of the level. See
README for instructions on use. Makes no changes to the map,
purely for the curious. |
DOS
192k
NODENAV.ZIP |