|
NOTE: All
files are - to my knowledge - the latest
versions available. If you know of a later
version, please let me know. I'd also like to
know about any new tools that you think are
worthwhile, and I'll definitely try them out.
Please report any broken links. *Updated
2.19.04 |
|
|
|
 |
|
Hacking Tools |
|
|
*WhackEd2
v0.50.168
by Dennis Meuwissen. Nice Windows hacker
compatible with DeHacked files. Changes for
properties like monster speed, sound associations
and weapon behavior can be adjusted by hacking
the DOOM.EXE. WhackEd2 does everything DHE does,
but with a terrific Windows interface.
Updated 02.14.04 |
WINDOWS95/98/ME/2K/XP
2.34MB
WHACKED2.ZIP
Homepage:
WhackEd2 |
|
 |
|
DeHacked
v3.1
by Richard Ratayczak. The premier tool for editing
the DOOM.EXE. Change Thing, Ammo, Weapon, and
Frame tables to modify attributes of each: speed,
number, etc. Can create stunning effects (and
silly ones). Good documentation. Creates DEH files
that modify your EXE, so back it up!
DHMERGE v1.1 by Alden Bates. Merges two
DeHacked patches (DEH) into one. |
DOS
282k
DHE31.ZIP
17k
DHMERGE.ZIP |
|
 |
|
D2
v4.2 by
Stephen Crowley. Another EXE editor: "Edit Thing,
Ammo, Weapon and Frame tables and create new evil
monsters or modify old ones. Cyber demons that
look like players, super-fast rockets, invisible
troopers, rapid-fire weapons, Infinite Ammo, and
more! A bunch of cool patches are included." For
DOOM2 only.
COMPAT
v1.1 by
Stephen Crowley. Combines two D2 patches into one. |
DOS
80k
D2HACK.ZIP
8k
COMPAT11.ZIP
|
|
 |
|
DOOM
Text Edit v2.11
by Dylan Hicks. This interesting program allows
you to make changes to the DOOM(1UD2).EXE file. It
can edit the text data, variable markers, and all
the cheat codes. The text data DTEDIT accesses is
the data that DOOM uses when it displays game
messages, error messages, and verification
messages. It creates an entry table file (.ETF),
which contains all of your changes, that you can
load into the DOOM.EXE from the command line.
Terrific for theme-based conversion projects. |
DOS
121k DTEDIT21.ZIP
|
|
 |
|
DeHacker
by Matt Fell. From the author of The Unofficial
DOOM Specs, this ZIP includes the article
Hacking the DOOM EXE plus 5 QBasic programs for
printing various resources in the DOOM.EXE that
are talked about in the article. |
WINDOWS95/98/ME/2K/XP
58k
DEHACKER.ZIP |
|
Other Tools |
 |
|
DM2CONV
v3.2
by Vincenzo
Alcamo. This is a great little program! it
converts any PWAD from one game version to
another: DOOM to DOOM II, DOOM to HERETIC, HERETIC
to DOOM or II, and back. But more than that, it
uses response files to specify texture (and other
resource) changes. You could do mass texture and
flat changes in your level, since DM2CONV also
converts to the same format: i.e., D2 to D2, D to
D, H to H, etc. As you know, DOOM crashes if it
comes across an invalid texture name. I had a
level that did this and I could not find the
texture in an editor. Using DM2CONV I simply
converted the problem texture to a valid one. Also
does object substitution, resource renaming,
LineDef/Sector types remapping, music/sound
remapping, and more. Also comes with GFXMAKER
which creates a texture WAD from any IWAD. Works
with Ultimate DOOM. Excellent documentation, easy
to use. |
DOS
67k
DM2CNV32.ZIP |
|
|
 |
|
*PakScape
v0.11
by Peter 'Riv' Engström. PakScape is a PAK/PK3/VOL
explorer/creator for PK3 files used by jDOOM,
QUAKE 2, and HALF-LIFE. Since PK3 files are really
ZIP files it can also be used as a ZIP
explorer/creator. Some of the main features:
Multiple Document Interface, Explorer-like UI,
drag & drop, import/export files and directories. |
WINDOWS95/98/ME/2K/XP
105k
PAKSCAPE011.ZIP |
|
|
 |
|
Wad Tools
v1.0
by Jim Flynn. Suite of four programs: STRIP
removes all but essential resources, reducing WAD
to half-size; MERGE combines 2 single level PWADs
into one; ANALYZE reports on the
monster/ammo/health content of each level at each
difficulty setting, shows various statistics on
sectors and player starts; DUMP reports all the
graphic level resources for each level
in the WAD to text. Various parameters, read the
docs. |
DOS
254k
TOOLS.ZIP |
|
|
 |
|
CleanWAD
v1.0b
by Serge Smirnov.
Reduces WAD size by sorting directory entries by
type; eliminating any repeated and null entries,
truncating WAV resources whose length exceeds
their number of samples, rebuilding pictures and
(optionally) BLOCKMAPs, lossless picture and
BLOCKMAP compression/decompression (optional). |
DOS
39k
CLEANWAD.ZIP |
|
|
 |
|
CLED v4.88
by Jim Flynn. CLED
is a tool for patching or inspecting a DOOM level,
without the side effects associated with opening
and closing many editors. CLED will leave the
current BLOCKMAP, NODES, and REJECT untouched.
Since CLED runs from the DOS command line it is
suitable for batch fixes to levels and wads. |
DOS
397k
CLED.ZIP |
|
|
 |
|
Stuck v1.0
by Jim Flynn. small
utility that searches all the levels in a DOOM or
DOOM II .WAD for instances of poorly placed
monsters and things. Can detect if objects are too
close together, stuck in walls, squished in low
sectors, etc. |
DOS
50k
STUCK.ZIP |
|
|
 |
|
Doom
WAD File Manipulator V1.03
by Carl W. Moore. The WadMan is a DOOM PWAD
utility that allows you to create and modify PWADs
for ALL versions of DOOM. This program allows you
to cut and paste resources out of many PWADs and
IWADs, rename them if you want to, and group them
together into one PWAD. Allows you to use all
sprite patches made for DOOM with DOOM2.
Provides a simple way to convert all Levels made
in DOOM (ExMx) to DOOM2 (MAPxx). |
DOS
155k
WADMN103.ZIP |
|
|
 |
|
DOOM II Patch
Utilities v1.2
by Jim Flynn. The
patch utility consists of three executables, MAK,
MER, and BRK. The first, MAK, constructs a .WAD
file from a text control file and the raw
resources it specifies. The second, MER, merges
the resources of a second wad to a first to create
a third combining the two. The BRK utility
extracts some or all resources from a wad. |
DOS
19k
PATCHER.ZIP |
|
|
 |
|
WADOpt v1.0
by Scott Earnest.
Merges multiple WADs to different game formats
(DOOM, DOOM II, HERETIC); optimizes WADs, removing
null and redundant resources, therefore reducing
their size. Also has SHOWDIR for viewing entries. |
DOS
19k
WADOPT10.ZIP |