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Black Sunset
by Robert Babor, 1999.
ZDOOM/BOOM
COMPATIBLE: MAP01.
SAYDM1.TXT
SAYDM1.ZIP
This DeathMatch map
is not only fun to play, it looks great, too.
Attention to detail and lighting give the level a
realistic feel. The illusion of 3D is enhanced
with a towering central arena with beamed ceiling,
a twisting staircase to a faux mezzanine with
clever views of outside areas, and nice use of new
chain sprites and other custom textures. It's nice
to see a designer who takes the time to vary his
lighting and therefore add drama to his level.
(Requires zDOOM/BOOM compatible port.) |
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D9-2 Series
by Mal Blackwell, 1994.
DOOM II: MAP01
TO MAP07.
D9-2.TXT
D9-2.ZIP
DOOM II: MAP08
TO MAP11.
D9-2-2.TXT
D9-2-2.ZIP
These are my favorite two- to four-player DeathMatch levels. Stylish and
neo-gothic, these levels showed Mal's
talents early. While Mal's single-player levels like
Redrum were a
tad large and rambling, his
D9 levels are small
and concise, beautifully textured, and overall
minor gems of level design. (The only fair
criticism I've heard is that their perfect
symmetry can be disorienting.) Mal went professional with Redneck Rampage, Kingpin, and
Return to Castle Wolfenstein.
He's now working at id Software on
DOOM 3. |
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Templecore
by Darren "Doom Dude" Finch, 2001.
DOOM II: MAP01.
TEMPLECORE.TXT
TEMPLECORE.ZIP
This is a fun map, and I really like the look of
it, too. As you can see from the screenshot, a lot
of care has been taken in the lighting and unusual
architectural details. Weapons and health are
well-placed, and the map has plenty of twists and
turns to add suspense to DM, and wide-open
court-yards for people who like their fragging
toe-to-toe. Templecore
is perfect for large frag-fests as well as two
players. |
Frag Me
by Alan J. Post, 1994.
DOOM II: MAP01.
FRAGME.TXT
FRAGME.ZIP
This map isn't a paradigm of aesthetic perfection,
but it's a lot of fun to play. I spent many a
night in this level, modem-to-modem at 28.8 no
less, but it was always worth it. Perfect
distribution of ammo and weapons, great sniper (or
camper) spots, and large, open areas for finding
out who's the best strafer. Try it out.
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Danzig
by B. Vannatta, 1995.
DOOM II: MAP12.
DANZIG.TXT
DANZIG.ZIP
Classic golden-oldie map. A lot of early DOOMers
cut their teeth in the Danzig Series of DeathMatch maps. This is
the best of the lot, though they're all well
worthwhile. (Have fun trying to play this one in
single-player.)
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